![]() You need 13k XP for the LV10 vault, which is the breakpoint for the free expedition (ie free Champion card).You should be 75% base set complete by the first expansion if all you do is hit the LV10 vault weekly.If you're an aggro player, do you go Noxus for the beefsticks that can't defend? Shadow Isles for the swarming spiders that buff up? Piltover for the discard from your hand for direct burn? It definitely feels like nothing was done by mistake, every piece was meticulously thought out.Ī lot of it doesn't mean much without understanding exactly how much XP is worth, but some quick gleaning in combination with the old article on weekly vaults: Overall, the game is oozing with good presentation, smart as hell design, and comes with a very interesting core set. So when you play one champion, all other copies become companion spells that synergize with the champion without letting you flood your best cards out repeatedly. As another example of intelligent design, the devs knew that drawing multiple copies of your powerful champions can skew the game. Fiora can OTK you if she kills 4 minions without dying. Darius can dunk you to instant kill you if your hp hits 10 and your board is clear. Thresh can lantern another champ out of your deck onto the field. They come with mini-quests to complete to level them up to unlock their full potential. You can only use this pool for spells because the devs were smart enough to realize that spells are typically one-shot effects and not "infinite" value generation like a 6m minion would be. Your opponent skipped 2 turns? You might want to play around that 6m AoE he has up his sleeve on turn 3. This means you don't feel screwed by opening draws because you can always make back tempo later. This mana can be used anytime, but only on spells. Every mana you don't spell gets stored in the pool. You have an empty pool mana maxing out at 3. I summon a new attacker? You can set up a new blocker.įloating spell mana. Every time I play a card, you can play a card. ![]() Makes going first vs second really, really close.īack-and-forth turn structure. This in conjunction with blocker's advantage evens out offense and defense quite a bit. If you have attack priority, attack as soon as you play a minion. Summoning sickness is not a thing in this game. Minion damage sticks, so smaller minions can do more than stall. Your opponent is going to buff his 2/2? Cast your fast spell that deals 2 dmg to kill it first. The game is not shy to borrow the best mechanics from its older siblings and add some cool ones themselves.
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